FAQ
Abandoned Flat & associated quest FAQ
Harvester FAQ
Abandoned Flat & associated
quest FAQ
Ok, so I downloaded it, but you could have put
Unzip instructions in it! WTF?
Where the hell is the damn thing? I can't find
it!
How do I get into the place anyway?
OK, I'm in, but all I see is a house. Where is
all the neat stuff people are talking about?
When I enter the Archery area I get an error
and then when I continue running the program I have a weird yellow
triangle around the target. What's wrong?
When I enter the summoning room I get an error
and then I have a weird yellow thing around the floor. What's wrong?
I can not find Nakor anywhere... where is he?
I found two of one of the Chapters for the Nakor
quest, now he won't talk to me. Why?
I updated to version 2.0 and now I have doubles
of some things. Like doors and planters and mannequins and practice
dummies. I hate you! Fix it you bastard!
Ok, so I downloaded it, but
you could have put Unzip instructions in it! WTF?
You're right. It was an oversite. All previous version had instructions.
I left them out in my haste to release. I have updated the readme,
but for people who already have it and are having issues:
What you need to do unzip to one level below Morrowind.
Ex: C:\Bathesda\morrowind, you unzip to C:\bathesda
Ex: C:\morrowind, you unzip to C:\
Ex: F:\games\rpg\bathesda\morrowind, you unzip to F:\games\rpg\bathesda
I hope that helps!
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Where the hell is the damn thing? I can't
find it!
Well, I never thought so many people would have difficulty finding
the place. I got tired of trying to explain it. So here is a nice
shot taken from about 500 feet in the air. This should point you
in the right direction: Aerial
View. You can see both the Silt Strider and the Boat are
within a rock's throw. There is a little bridge just a bit away
from the Silt Strider. Take that and you should see the Flat on
the hill.
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How do I get into the place anyway?
I recommend a good alteration magic skill, a good security skill
or a scroll of Lock Splitter. You can also make a magnitude 100
open spell and attach it to an item fairly early on in the game.
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OK, I'm in, but all I see is a house. Where
is all the neat stuff people are talking about?
Next to the bed is a table, on that table is a blue candle, under
that candle is a key. Once you have the key, you can activate the
door to the lab, by moving the flowerpot with the fire ferns in
it.
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When I enter the Archery area I get an error
and then when I continue running the program I have a weird yellow
triangle around the target. What's wrong?
You have an early version of the mod, possibly downloaded from
Morrowind Summit, You can correct this problem by downloading the
updated version at this site.
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When I enter the summoning room I get an error
and then I have a weird yellow thing around the floor. What's wrong?
When I last posted the fix for the floor, there were two files
that decided not to unzip where they belonged:
In_C_summo_room_center.nif
and
Tx_summon_stone_floor.tga
To fix that error, find them and put the .nif in the ..\morrowind\data\meshes\i
folder. If you do not have that folder, simply create it. The .tga
goes into: ..\morrowind\data\textures
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I can not find
Nakor anywhere... where is he?
Good question. Not an easy answer, as they always
say, a picture
is worth a thousand words. Thanks to HannahG
for the pic.
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I found two of one of the Chapters for the
Nakor quest, now he won't talk to me. Why?
I scripted him only to talk to you if you had one. I didn't take
in to consideration that the game glitches sometimes and makes two.
Simply sell or drop one and try again.
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I updated to version 2.0 and now I have doubles
of some things. Like doors and planters and mannequins and practice
dummies. I hate you! Fix it you bastard!
Ok, ok... since you asked so nicely. I will tell you exactly how
to fix it as easily as I can.
- Approach the item in question, be it a door/mannequin/planter/whatever.
- Open the console menu with the '~' key.
- Click the item in question, you should see the Console name
change from Console to whatever you clicked.
- Type 'disable'.
- Close the console with the '~' key.
- Repeat as necessary.
Simple non?
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Harvesters FAQ
Ok, so I get to the Mission where I Protect Beyte
Fyr, why do the enemies not die? And they look like they dance.
I'm stuck!
Ok, so I get to the Mission where I Protect Beyte Fyr, why do
the enemies not die? And they look like they dance. I'm stuck!
Well, all I can say is... oops! And that I'm sorry. A fix
for that has been released. You can get it here.
It will overwrite the two scripts that are causing that to happen.
Sorry for any inconvience.
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